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> Only the server end. As in, one computer sets up inetd, the hub. Others just
> connect to it. You wouldn't set up inetd for all users. Others would hit the
> hub.
yeah, but people that wanted to host a game'd have to fiddle about with all that.
>> As I've go a program that outputs the command line its given to a file in
> ram,
>> but lo, I can't get it to output any kind of IP no. or anything.
>
> I don't know the parameter, but it will do it. I'm fiddling about with it
> myself.
ta ;)
>> And AMOS locks up when I try to do anything with the port...
>
> The one that is reported or the one you set up?
The one I set up, but I think I know why now....
>> Besides, I don't want to have to expect poor people to fiddle about in the
>> settings like that.
>
> They wouldn't.
but they would if they wanted to host a game....
>> Quake can have a direct TCP connection betwen two computers, why not GUI
>> TCP commands?
>
> Now, let's try to get on the same page. I'm talking about a game with three or
> more people logged in at once, as you originally stated. If you only want to
> direct connect person a to berson b, that is dead simple.
But Tcp Open only works one way. There is no 'Tcp Listen(port)' type command.
>The irc example
> would do fine.
IRC would be totally useless for ingame, as a) its slow and b) everyone would get kicked off for flooding.
IRC is perfect for doing the pre-game forum though, for people to find each other and start games etc. (Which is what I'm trying now... :)
>Or, for that matter, any kind of connection where you can get
> the ip or domain or whatever of the person you want to connect to. Even just a
> little window saying 'enter ip number to connect to'.
>
> I think you still have to set up the port so your system will let it work, but
> I may be wrong. Once you know the ip to connect to (both ends need to know the
> other guys ip), you just instruct one guy to open the port (he would be like a
> host) and the other connect to it (he would be the user). It's easy to set
> that as a flag, then the host program would initiate all data transfers, the
> user would respond. bingity bangity boo. I've done similar stuff with my
> serial game "dungeon", using dialup instead of net connect, but the idea is
> the same.
Yeah, thats what I'm after but I really think there should be an easier way then using InetD. Surely it can't be that hard to add a Tcp Listen(port) command or whatever, can it?
See ya.
--
Manta Soft - Amiga programing & web page designing